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PendingSound v2.0 Changelog - The Entity Update

New Exports PlaySoundFromEntity - Client Please note that if the entity plays a sound whilst out of render for the player, the entity will not play that sound. exports["PendingSound"]:PlaySo...

PendingYourCreation

Introducing PendingYourCreation! This is a category in PendingDevelopment that provides simple yet effective code snippets for use in your own FiveM resources. Each code snippet will be provided w...

Get Entity Speed (MPH)

Getting the speed of vehicles is easy once you know how! Rounding numbers and converting GTA’s units to MPH can be difficult for new developers. client.lua function GetSpeedOf(Entity) if Entit...

Deleting Entities

Deleting entities can be difficult for some people, especially with the change of network owners. Using this code snippet will allow you to delete entities from the server. That means reliability! ...

PendingSpikes

Background PendingSpikes is a project that aims to create a simple, effective, and beautiful script for utilisiing spike strips in FiveM. Features Player Animations. Spike strip animations....

PendingToast

Background PendingToast is a project that aims to create a simple method of sending toast notifications to your players. Playing on different servers it becomes apparent that new players may stru...

PendingSound

Background PendingSound is a FiveM utility resource that allows you to play sounds to your clients in a modular way. It’s the first of it’s kind; the FiveM client code was even changed because of ...

PendingMedical

PendingMedical is a project that aims to integrate medical practices into FiveM communities. It provides assessments, medications, and other useful information. We also provide FiveM specific conte...